About 10 years ago, some friends and I decided to start our own business. We were all computer geeks and gamers in some sense so we decided we would make money doing two of the things we loved most. Verisim was born! (Please note, the Verisim of 10 years ago has nothing to do with the company that currently owns the verisim.com domain name.) Our goal was to create a very large, continuous time, multi-player network game.

Would You Like To Play A Game?In short, the idea involved creating a world (”game”) in which hundreds or thousands (”very large”, “multi-player”) characters would go about their actions whether your were actually connected to the game or not (”continuous time”). Network connectivity and CPU power 10 years ago were not what they are today and this design solved several problems because it did not rely heavily on either. Like the old play-by-mail games, players would give their characters a series of directions as well as “standing orders” indicating what to do in certain situations. A front-end program would send directions out and display the results whenever the player choose to look. Connectivity could be accomplished via direct socket, HTTP posts, or email attachments.

Verisim never accomplished that goal and eventually closed when the company that bought us started having financial difficulties and informed us that we’d have to go without pay for probably the better part of the next year.

Over the next few months, I’m going to conduct a review of this endeavor based on hindsight and an additional 10 years of accumulated wisdom. I hope you’ll come back and read more.